;; Dynamic configuration for Gohla's server. Official Ark servers use: http://arkdedicated.com/dynamicconfig.ini ;; Dino Baby ;; See: https://ark.wiki.gg/wiki/Imprinting#The_Imprinting_formula ; Scales how often babies needs attention for imprinting. ; More often means you'll need to cuddle with them more frequently to gain Imprinting Quality. ; Scales always according to default BabyMatureSpeedMultiplier value: set at 1.0 the imprint request is every 8 hours. ; Default: 1.0 ;BabyCuddleIntervalMultiplier=1.0 ; Scales the speed that baby tames eat their food. A lower value decreases (by percentage) the food eaten by babies. ; Default: 1.0 ;BabyFoodConsumptionSpeedMultiplier=1.0 ; Scales the percentage each imprint provides. ; A higher value, will rise the amount of imprinting % at each baby care/cuddle, a lower value will decrease it. ; This multiplier is global, meaning it will affect the imprinting progression of every species. ; Default: 1.0 BabyImprintAmountMultiplier=4.0 ; Scales the maturation speed of babies. A higher number decreases (by percentage) time needed for baby tames to mature. ; See https://ark.wiki.gg/wiki/Breeding#Times_for_Breeding for values at 1.0. ; Default: 1.0 BabyMatureSpeedMultiplier=4.0 ;; Dino Hatching ; Scales the time needed for a fertilised egg to hatch. A higher value decreases (by percentage) that time. ; Default: 1.0 ;EggHatchSpeedMultiplier=1.0 ;; Dino Mating ; Scales the interval between tames can mate. A lower value decreases it (on a percentage scale). ; Example: a value of 0.5 would allow tames to mate 50% sooner. ; Default: 1.0 ;MatingIntervalMultiplier=1.0 ; Scales the speed at which tames mate with each other. A higher value increases it (by percentage). ; Example: a value of 2.0 would cause tames to complete mating in half the normal time. ; Default: 1.0 ;MatingSpeedMultiplier=1.0 ;; Dino Taming ; Specifies the scaling factor for creature taming speed. Higher values make taming faster. ; Default: 1.0 TamingSpeedMultiplier=2.0 ;; Dino Food ; Specifies the scaling factor for creatures' food consumption. ; Higher values increase food consumption (creatures get hungry faster). It also affects the taming-times. ; Default: 1.0 ;DinoCharacterFoodDrainMultiplier=1.0 ;; Experience ; Specifies the scaling factor for the experience received by players, tribes and tames for various actions. ; The default value 1 provides the same amounts of XP as single player and official servers. ; Higher values increase XP amounts awarded for various actions; lower values decrease it. ; In 313.5 an additional hardcoded multiplier of 4 was activated. ; Default: 1.0 XPMultiplier=4.0 ;; Crop ; Scales the speed of crop growth in plots. A higher value increases (by percentage) speed of crop growth. ; Default: 1.0 ;CropGrowthSpeedMultiplier=1.0 ;; Harvesting ; Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). ; Higher values increase the amount of materials harvested with each strike. ; Default: 1.0 ;HarvestAmountMultiplier=1.0 ;; ??? ; Scales the missions score hexagon rewards. Also scales token rewards in Club Ark (ASA). ; Default: 1.0 ;HexagonRewardMultiplier=1.0 ;; Spoiling ; Scales the spoiling time of perishables globally. Higher values prolong the time. ; Default: 1.0 ;GlobalSpoilingTimeMultiplier=1.0 ;; Structure ; Specifies the scaling factor for the damage structures deal with their attacks (i.e., spiked walls). ; Higher values increase damage. Lower values decrease it. ; Default: 1.0 ;StructureDamageMultiplier=1.0